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Here's
how it works...
(30 minutes is typically
allowed for this activity)
To start, each
participant picks one
card from a deck of
cards. This is the card
each person builds their
poker hand around. How
exactly will participants
acquire the other cards
they need? Well, by
orienteering, of course!
At each of 28 stations,
another card is drawn
from another deck. Using
a map, each person must
navigate to as many
of these locations as
possible. If a participant
wishes to use a card
at a particular station,
they use a special punch
located at the station
to punch the appropriate
box on their control
card. (For example,
if they wanted the ten
of spades found at the
fourteenth station to
be part of their hand,
they would punch box
#14 on their card.)
It is not necessary
to immediately decide
if they want the card
displayed when they
arrive at each station.
They may make a note
of the card, visit as
many other locations
as they can, and, keeping
in mind the time limit,
go back and revisit
the stations that have
the cards they want.
Participants can't forget
that since they must
complete a five-card
hand, and they started
with one card, they
cannot punch in at more
than four locations.
And, here's a rule
that will inject even
more strategy into their
decision-making process:
once they have punched
in at a station, they
cannot change their
mind -- they have to
include that card in
their hand.
If participants need
help with the hierarchy
of poker hands (the
old "what beats
what"), OU provides
a handout that participants
can take with them
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